Wednesday, 10 March 2010

Retail Therapy & Why Sad People Spend More...

How I Heard About This: I've always been interested in the need for "retail therapy". Today I decided to look into whether there was a link between sadness and the need to spend. Turns out there is.
Main Source: http://www.usatoday.com/news/health/2008-02-08-sadness-spurs-spending_N.htm
Backup Source: http://moneyandvalues.blogspot.com/2008/02/psychology-of-money-sad-people-are.html
Topic: People/Psychology

Details: In a 2004 study, looking at shopping habits, an interesting phenomenon linking mood to expenditure was reported. The so-called "misery is not miserly" phenomenon is apparently well-known to psychologists, advertisers and personal shoppers alike and says that the sadder people are the more likely they are to spend.

Last year a similar study (as reported in USA Today) showed that people who had just watched a sadness-inducing video clip were willing to pay almost 4 times as much for a water bottle as people who had just watched a neutral video.

This study also looked at how self-focussed the participants were after watching the videos. They measured this by having them write a short essay and counting how many times they referred to themselves in it (the words I, me, my, myself).

What is very interesting to me is that the study found that of the "sad" group, those who were less self-focussed weren't as likely to spend the extra money on the water-bottles. It points to the idea that it is a much more sub-conscious action than that of conscious "retail therapy".

USA Today reports: "This is a phenomenon that occurs without awareness," Jennifer Lerner, a Harvard professor who studies emotion and decision making, said in a phone interview. "This is really different from the idea of retail therapy, where people are feeling negative and want to cheer themselves up by shopping. People have no idea this is going on."

Sensible advice is that we should avoid all kinds of shopping when we feel down, but what this study is pointing to is that we'll spend more even when we don't know we are feeling down...

I've kept this short but read more at the above links.

Tuesday, 9 March 2010

Acting in Close-Up Camera Shots...

How I Heard About This: Watching Michael Cane's "Acting in Film" BBC workshop from 1987 - he talks about techniques for film actors.
Main Source: http://www.youtube.com/watch?v=vvUcJz7TuBM&feature=channel
Topic: Film Acting/Techniques

Details: At the start of his workshop Michael Cain talks about acting for camera close-ups. He starts by describing two things an actor shouldn't do. The first is blinking and the second is switching from eye to eye when looking the person in the eye.

Cain says that the actor providing the eye-line should be stood as close to the camera as possible, and the actor in shot should then look that person in the eyes. They should then look directly at the eye closest to the camera and not move their focus. Over-blinking is a "sign of weakness" to Cain and in order to be listened to an actor should not blink at all. Of course, blinking can be used to react, but all reactions should be as minimal as possible.

"Doing nothing" is acting so long as you are feeling.

YouTube Link: http://www.youtube.com/watch?v=vvUcJz7TuBM

Monday, 8 March 2010

Participatory Video...

How I Heard About This: A friend working for an NGO in London is currently working on a number of PV projects
Main Source: http://en.wikipedia.org/wiki/Participatory_video
Backup Source: http://www.insightshare.org/training_book.html
Topic: Style of Film-Making

Details: Unlike documentary filmmaking, where (often) a group of outsiders come in to make a film about a group of people, with PV, this group of people are allowed to make their own film. They are not schooled in the art of story creation, they simply make a film about something they care about in a way that they communicate naturally. Unlike with standard documentaries where people have little or no say in how they are represented, PV gives them full control over what is shown, and how it is represented.

To fully understand this method of film-making, and also to see why I feel this is important, take a look at its history:

"The first experiments in PV were the work of Don Snowden, a Canadian who pioneered the idea of using media to enable a people-centered community development approach. This took place in 1967 on the Fogo Islands, with a small fishing community off the eastern coast of Newfoundland. By watching each other’s films, the different villagers on the island came to realise that they shared many of the same problems and that by working together they could solve some of them.

The films were also shown to politicians who lived too far away and were too busy to actually visit the island. As a result of this dialogue, government policies and actions were changed. The techniques developed by Snowden became known as the Fogo process. Snowden went on to apply the Fogo process all over the world until his death in India in 1984.
" (Wikipedia)

Sunday, 7 March 2010

Get Up When I Fall...

How I Heard About This: A friend sent a YouTube link today (by email) with only the words "this made me cry"
Main Source: http://www.youtube.com/watch?v=MslbhDZoniY
Backup Source: http://www.lifewithoutlimbs.org/
Topic: People/Lifestyle

Details: This video is pretty amazing. If you're interested and don't want to ruin the amazement I felt the first time I watched this video then stop reading this, and click the link below now... Nick Vujicic was born without limbs, he lectures around the world and is pretty inspirational. I've included this link today because it's definitely taught me something. Have a look:

http://www.youtube.com/watch?v=MslbhDZoniY

Saturday, 6 March 2010

Myth: Hair & Nails Grow After Death...

How I Heard About This: At university many of my medical-student friends were amazed that the bodies they were assigned to dissect over course of their studies had experienced some form of hair and nail growth after death. Having met up with an old university friend for a drink today we discussed this. I did some research...
Main Source: http://www.newscientist.com/article/mg19426072.500-life-after-death.html
Backup Source: http://en.wikipedia.org/wiki/Hair
Topic: Human/Biology

Details: There is a myth that when you die your hair and nails continue to grow for a couple of months. There are a whole host of websites that claim it is a "strange fact". It turns out that this is not quite true. While it is true that some of the longer lasting cells in the body may live on for a few days after the heart has stopped, the amount of growth (if any) is in fact negligible.

Apparently this misconception comes from a phenomenon whereby the surrounding tissue shrinks away from the nail folds and hair shafts as the tissue starts to dry out. This then gives the impression that the hair and nails have continued to grow.

Friday, 5 March 2010

5 Languages of Love...

How I Heard About This: This evening a family friend mentioned that she has been helping at a course for teenage parents. The young couples who attend this course are apparently being taught this to help their relationships.
Main Source: http://www.fivelovelanguages.com/
Back-up Source: http://marriage.about.com/cs/communicationkeys/a/lovelanguage.htm
Topic: Relationships/Love

Details: Apparently there are five languages of love:

* Words of Affirmation: words to boost your partner's self-image and confidence)
* Quality Time: spending time together, eg. turning off the tv and actually being togeher)
* Gifts: giving little or large gifts often, not missing birthdays etc)
* Acts of Service: doing things for your partner that takes time and creativity, eg. planning a trip or just washing up)
* Physical Touch: holding hands or even just a kiss

These are different methods of expressing love that your partner will understand to varying degrees. It is apparently important to understand this, as everyone has different ways in which they like to communicate love. By asking your partner to rate these in order of importance (to them) you can learn to better communicate your love... that's if you want to.

Apparently this matters much more after the first 2 years of marriage as the spark starts to fade, and many people are different in the way they want to "be loved". Dr. Chapman (link above) recommends that you have what he calls a "Tank Check" 3 nights a week for 3 weeks. People should ask one another "How is your love tank tonight?" If, on a scale from zero to ten, it is less than 10, then ask "What can I do to help fill it?".

Thursday, 4 March 2010

Colours Help You Remember Better...

How I Heard About This: This is something many of us believe or are told at school, but I wanted to know if there was any scientific evidence of this. Turns out there is.
Main Source: http://www.colorcom.com/why_color.html
Backup Source: http://www.uwlax.edu/URC/JUR-online/PDF/2007/huchendorf.pdf
Topic: Memory/Learning...

Details: It is not hard for us to concede that colours have a profound effect on our moods and perceptions. Even if this is just a gut-feeling, we know that if we walked into a room painted entirely red we would feel differently than if the room were painted a gentle off-white.

In 1950 Faber Birren proposed that warm colours, such as red and yellow, increase arousal more than cool colors, such as green and blue. G. D. Wilson (in his 1966 book "Arousal properties of red versus green. Perceptual and Motor Skill") reported similar findings in his study. He exposed 20 undergraduate students to a slideshow of alternating red and green colors. They were instructed to look at a cross in the center of each slide. During the course of the experiment, he used electrical conductivity of the skin and galvanic skin response (GSR) to measure arousal. Wilson found that both measures of physiological arousal were higher during the viewing of the color red than they were for green. Other researchers found similar results: Jacobs & Hustmyer, (1974), Levy (1984), O’Connell, Harper, & McAndrew (1985)

Arousal and Memory

It is apparently widely accepted in the scientific community that arousing events have the ability to increase memory (B. Roozendaal, 2002) and that when undergoing arousing events, hormonal changes in the brain lead to enhanced memory. A groups of researchers in 2007 split a group of participants into two groups. Both were shown a set of slides depicting a story accompanied by a taped narrative that described each slide. One set showed "arousing" content, while the other showed neutral content. After viewing the slideshow, tests showed that recognition for the more arousing story was significantly higher than recognition for the neutral story.

These studies make sense, I certainly remember the more emotionally charged moments of my life over less arousing ones. It is not a massive step for us to conclude that the use of colours when we are trying to remember something might cause greater arousal and thus help us remember things a little better.

Colour and Memory

In 2006 a group of researchers tested 120 participants by giving them a sequence of images of natural scenes on the computer. Each image was either in colour or black & white. The test subjects were then shown these images again, and asked if they had seen any of these scenes before. Those with colour where more easily identified than those in grey scale.

Advice: this is proof that you should use a set of highlighter pens when you're trying to remember something. I kinda knew that before but now I KNOW it.

Wednesday, 3 March 2010

African Elephants Can Jump!

How I Heard About This: From an early age I had heard the elephants were the ONLY mammals that couldn't jump. I thought I'd look it up.
Main Source: http://www.straightdope.com/columns/read/1461/followup-african-elephants-can-jump
Backup Source: http://www.straightdope.com/columns/read/1462/can-elephants-jump
Topic: Animals/Biology

Details: As I started to look into this I found a ton of websites and books that claimed that Elephants couldn't jump, but they weren't alone. In fact, there are many mammals that can't jump, for example the hippopotamus, whale and giraffe. That's pretty obvious, but suddenly I found a website that talks of the "Elephant Jumping Festival" which is held annually in Nairobi.

So it turns out that African Elephants CAN jump!

http://www.zootorah.com/essays/jumpingelephant.pdf

Tuesday, 2 March 2010

RSS Feeds & How to Subscribe...

How I Heard About This: Second Person's singer Julia asked me yesterday if one could see if a blog was updated without having to go to the blog page every day. I didn't know. Now I do.
Main Source: http://www.rss-specifications.com/subscribe-to-feeds.htm
Backup Source: http://en.wikipedia.org/wiki/RSS_(file_format)
Topic: Internet/Communication

Details: RSS stands for Really Simple Syndication and is a file format used to publish things like blog entries, news headlines, as well as audio and video feeds on the internet. An RSS document contains either the full or summarised text as well as information about publishing dates and who wrote it. People with an RSS reader program can then subscribe to blogs without having to go to the page every day and it'll let you know whenever anything new is written.

If you wanted to subscribe to this (or any) blog do the following:

1. Download an RSS Reader: you can find one by clicking this link

2. Install and run the program on your computer

3. Locate the RSS feed address: most web-browsers have an RSS button at the top of the page if you're viewing a page that allows RSS feeds. The one for this blog is: feed://i-learnt-today.blogspot.com/feeds/posts/default?alt=rss

4. Most programs have a + button or "insert feed" button. Type in the feed address and hit OK.

Add other blogs and news feeds that you like...and there you go.

Monday, 1 March 2010

A Snail Can Sleep For 3 Years...

How I Heard About This: One of my students asked me if snails got tired, it seemed to him that they moved so slowly that they were almost resting. I decided to look up whether they slept at all.
Main Source: http://ezinearticles.com/?A-Snail-Can-Sleep-For-Three-Years---It-is-That-True?&id=1521929
Backup Source: http://www.amusingfacts.com/facts/Detail/snails.html
Topic: Animals/Biology

Details: Snails are members of the mollusk family and need moisture to keep themselves alive. On a very hot day snails will retreat into their shells and wait until night before coming out to eat. When they do retreat into their shells they seal the entrance with a layer of slime that then hardens, leaving only a small hole for air. It has been shown that snails living in particularly dry areas, such as deserts, can hibernate up to 3 years before coming out to find water.

Sunday, 28 February 2010

Meisner's Acting Technique...

How I Heard About This: Many of my friends are actors, some of them are very successful, and a few of them follow Meisner's teaching. I decided to see if there was anything online from the man himself. Turns out there is.
Main Source: http://www.youtube.com/watch?v=zNuFSrsYfpM
Backup Source: http://en.wikipedia.org/wiki/Meisner_technique
Topic: Film-Making/Acting Techniques

Details: Meisner talks here about acting as "being" and actually doing. "The seed to the craft of acting is the reality of doing". Really interesting.

Sunday, 21 February 2010

Archetypal Characters...

How I Heard About This: Before putting pen to paper I am studying some of the books that were on our recommended reading list for my film degree many years ago. One such book is The Writer's Journey, by Christopher Vogler. I highly recommend it if you want to learn anything more about story-writing.
Main Source: The Writer's Journey, by Christopher Vogler
Backup Source: http://annezo.net/fiction/archetype.html
Topic: Storytelling/Writing

The role of the Hero is familiar to us all. The word means, "to protect and to serve." Someone willing to sacrifice his own needs on behalf of others. The story, the Hero's Quest is "the search for identity and wholeness." Above and beyond the physical challenges the Hero faces, he must also come to terms with himself, he must change and grow. The audience identifies with the Hero though this process. He's responsible for most of the action in a story, he takes the risks and reaps the rewards (which he probably shares with others).

The Mentor figure is also familiar. Sometimes called, "The Wise Old Man/Woman," or the "Shaman." This is a positive figure who aids or trains the hero. The Mentor gives advice, gifts that will help the Hero on his journey, motivates, and sometimes acts as the Hero's conscience.

There are also Threshold Guardians. Characters whose function is to provide obstacles the Hero must overcome as he struggles to defeat them and strengthen himself for the ultimate battle with the "Shadow" or main villain. Threshold Guardians are stepping stones. As the Hero battles and defeats each of them (or recruits them as allies, as sometimes happens), the Hero becomes stronger, moves toward the end of his Quest.

The Shadow is the threat - the primary obstacle to the Hero's successful completion of his Quest, and should be strong enough to provide a worthy opponent. The Shadow can be the darker side of the Hero that he is trying to suppress. (An obvious example would be the "Evil Duncan" that emerges when MacLeod takes the Dark Quickening in Highlander. The best Heroes, and the best Quests incorporate both internal and external Shadows.)

Something to remember when creating your Shadow is that, to the villain, he is the Hero and it is the Hero who is the enemy/Shadow. We are all the Heroes of our own stories and history is written by the winners. Keeping this in mind will help you create more rounded, more challenging villains.

A necessary archetype is the Herald--the harbinger of change who delivers the "Call to Action" or challenge to the Hero. The Herald can be a minor character, a significant ally of the Hero's, or even an agent of the Shadow. The Call can be an event instead of a message delivered by a person. The way the Call is delivered, and the Hero's reaction to it, can tell the reader a great deal about the story and about the Hero. (Typically, the Hero refuses the Call in some manner characteristic of his internal weakness or doubts before he is persuaded to accept it, thus setting the scene for his struggles with his own nature later.)

The Trickster embodies the energy of mischief and the desire for change. Tricksters cut big egos down to size and, most importantly, provide comic relief that eases tension and brings the Hero (and the audience) down to earth. They also work to make fun of/highlight hypocrisy. Still, the Trickster's loyalty and motives can be in doubt. Is the Trickster an ally? An agent of the Shadow? Or an independent agent working to some private agenda? This character is so dedicated to laughing at the "status quo" and mocking everything around him that his true motives can remain in doubt.

The Shapeshifter can be "fickle, two-faced, or bewilderingly changeable" and functions to bring doubt and suspense to a story. If you find yourself wondering if a character is going to betray the Hero, if the character is an ally or an enemy, that character is probably a Shapeshifter. (The Shapeshifter-Trickster is a common combination.) Think of the femme fatale of famous noir films. Those characters were almost always Shapeshifters. (In mythology, think of Zeus changing into a beam or light or some other animate or inanimate object to pursue a maiden. In those contexts, Zeus is acting as a Shapeshifter.) Shapeshifting can be signaled by a character changing appearance, behavior, or by lying.

None of these are mutually exclusive characteristics. Also, a character can serve more than one function, and his or her primary function can change as the story progresses.

For more information please read: http://annezo.net/fiction/archetype.html

Tuesday, 2 February 2010

Cheating a Rubik's Cube...

How I Heard About This: A guy I met at a party a few weeks ago mentioned that he'd just learnt how to solve a Rubik's cube. He tried to explain it to me, but without a cube, it was usless. Today I tried to look it up...
Main Source: http://www.youtube.com/watch?v=HsQIoPyfQzM
Backup Source: http://www.rubikssolver.com/
Topic: Problem Solving/Puzzles

Details: There are always going to be some days that I learn about something but realise that I don't have the time to fully learn it. Today was one of those days. I did learn how to safely "cheat" by taking apart a Rubik's cube. It's pretty simple, you rotate the top layer by 45 degrees and then pop off one of the middle cubes on that top layer (ie. one with only 2 faces showing). I've ordered a Rubik's cube from Amazon, I'll get practicing and maybe one day I'll have a blog post that says "Solve a Rubik's cube".

If you want to have a go then "Dan Brown" has a go at it in this video:

Sunday, 17 January 2010

Pareto's 80/20 Principle...

How I Heard About This: This is something I'd vaguely heard about before but doing some research today on business I found something rather interesting.
Main Source: http://en.wikipedia.org/wiki/Pareto_principle
Backup Source: http://www.selfgrowth.com/articles/Stelling1.html
Topic: Lifestyle/Economics

Details: The Pareto principle is also known as the 80-20 rule, the law of the vital few and the principle of factor sparsity. It simply states that in many cases: 80% of the effects come from 20% of the causes. Joseph M. Juran devised the principle and named it after the Italian economist Vilfredo Pareto, who noted that 80% of the land in Italy was owned by 20% of the population.

Juran went on to show how 80% of the productivity in a business come from the top 20% "star" workers. It is also commonly known that 80% of wealth in the world is owned by only 20% of the people.

It can then be applied to our own lives in many ways. For example when we set about work on a project we do almost 80% of it in 20% of the time. The other 20% is spent fiddling with the details to get it right. It has been suggested by a great number of people that if we just let it go around 80% we'd have a lot more time to do other projects and have better lives.

I'm still in the middle of being convinced of the application in my own life, but I can already think of ways that it can be used to save a LOT of time.

Friday, 15 January 2010

There Are Only 7 Stories Ever...

How I Heard About This: At university we studied the 7 basic story archetypes. Today I found a website that described them so well I had to include them here.
Main Source: Suite101.com - http://writingforstagescreen.suite101.com/article.cfm/the_seven_basic_plots
Backup Source:
Topic: Storytelling/Writing

There are apparently only seven basic plot archetypes, it is from these that almost every story ever written is derived. Any story you read or watch at the cinema will a combination of one or more of these. The descriptions are taken from the fantastic suite101 website.

* The Quest

The Quest story model revolves around a central protagonist striving to meet an all important and often far off goal. The hero cannot rest until this task has been completed. Along this journey the hero will be met with obstacles and forces trying to stop him from achieving his goal.

Examples of the this story model are The Lord of the Rings, Apocalypse Now, Raiders of the Lost Ark.

* Voyage and Return

Much like the Quest, the Voyage and Return story type is based around a journey. In this plot type the hero is transported to another world and then back again. On this journey the protagonist learns things that give him a deeper understanding of himself and the world around him.

Examples of Voyage and Return stories are Alice in Wonderland, Gulliver's Travels, Back to the Future, the Wizard of Oz.

* Rebirth

In the rebirth story type the protagonist is often cast under some dark spell either instigated by himself or an outside force. The heroes liberation can only be achieved through the actions of other good forces. In these story types the redemptive power of love can be a liberating force. What is striking about the Rebirth story type is that the protagonists imprisonment is derived from something from within his own psyche.

Examples of the Rebirth story type are A Christmas Carol, Beauty and the Beast.

* Comedy

Defining the Comedy story archetype is problematic as in modern times the term has come to mean simply anything that is funny. Therefore stories constructed from the other basic plot types have been mistakenly termed comedies.

Aristotle described comedy as showing people to be worse than they are and tragedy as showing people to be greater than they are. In the classic definition of Comedy plots the characters are thrown into a state of confusion, darkness and bewilderment where resolution can only come when these constricting factors have been played out to their extremes.

Comedy examples are All’s Well That Ends Well, When Harry Met Sally, Some Like It Hot.

* Tragedy

In Aristotelian tragedy the central character is an individual (usually of great status) who goes through a series of actions and decisions that unwittingly brings about their own downfall. This downfall is supposed to provoke feelings of pity and fear in the audience and end in a catharsis or what is sometimes called a “purging” of emotion.

Examples of Tragedy are Hamlet. Carlito’s Way, Macbeth, Oedipus the King.

* Overcoming the Monster

In Overcoming the Monster stories the hero/heroes must overcome a dark evil creature/person/entity that has exerted an evil destructive force over a place, persons or people.

Examples of this plot are The Silence of the Lambs, Dracula, Jaws, Hansel and Gretel.

* Rags to Riches

In Rags to Riches plots the central character is seemingly plucked from nothing to greatness where he/she is very often rich and of immense status. In this story type the hero very often gets quick success which is swiftly taken away from him/her. In order for him/her to return to this “rich” state the protagonist must very often defeat a foe of some kind.

Examples of this story type are Aladdin, Cinderella, Great Expectations.